Top Animations
Here's my take on the pendulum, Keith Lango style :-) (1 vote)
Another realistic walk cycle (1 vote)
Arrow hitting the ground and a target (1 vote)
Bouncing ping pong ball, part 2 (1 vote)
Finally! (1 vote)
Second try... (Swaying lady) (2 votes)
Arm movement (1 vote)
The bass drum hit, more on flexibility (1 vote)
I'll post something afterall... (1 vote)
Follow through, part 3 (1 vote)
Archives
Monthly Archives: February 2010
The jump, final
So this animation is supposed to show how you can get more “change” by going from a stretched pose to a squashed pose, or from a straight line of action to a curved line of action. There are a couple … Continue reading
The jump, part 2
Here’s the second part of the jump. It’s almost done actually, what’s left are some corrections on the head, face animation and hands/fingers animations. Tomorrow I’ll post the final clip. time: around 10 hours, past two days.
The contact pose, a jump
Here’s a jump. It’s the blocking stage, tomorrow I’ll finish it. time: around 1 hour
Second try… (Swaying lady)
It went a bit better, mostly with the arms: I used separate FK tracks. I also used separate Fk track for the spine, but there’s a little bug in which f-curves don’t get updated in the Workshop when using this … Continue reading
Second try at the swaying lady
I’m trying again the exercise at flexibility, as seen in The Animator’s Survival Kit. I’m trying something different with the biped though: I’m setting the spine and arms as simple FK systems (Separate FK Tracks, in Keyframing Tools rollout). This … Continue reading