Finally!

I finally succeeded at doing some subtle joints breaking with the Biped. There is an option to control joints separately in the animation rollout: it’s called Separate FK Tracks. You check “arms” then you get a true and simple FK system (you’re still bound to use quaternions though). It then went much better to animate this kind of movement.

Here’s the result!

http://www.jsnicaise.com/flv/ask/febuary/20100211subtleP.f4v http://www.jsnicaise.com/flv/ask/febuary/20100211subtle.f4v

time: around 1 hour

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Finally!, 4.0 out of 10 based on 1 rating
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